Reference

Glossary

The working vocabulary of emerging vestibular technology. Inline dotted terms throughout the chapter link here.

Augmented / mixed reality (AR/MR)
Technologies that overlay virtual elements onto the real world (AR) or blend the two interactively (MR), giving more ecologically valid, transferable balance training than fully virtual environments.
Central compensation
The neuroplastic recalibration that restores balance after vestibular loss — the process these technologies aim to accelerate (VR, neuromodulation) or bypass (implants, regeneration).
Cybersickness
Motion-sickness-like nausea, dizziness and disorientation from the sensory conflict of VR use — the main tolerability barrier, affecting a substantial fraction of users.
Galvanic / noisy vestibular stimulation · GVS
Small transmastoid currents that bias vestibular afferents; delivered as low-level noise, stochastic resonance can paradoxically improve balance in bilateral vestibulopathy.
Gene therapy
Vector-delivered genes — for example the transcription factor Atoh1 — intended to regenerate vestibular hair cells. Promising in animal models; not yet in vestibular clinical use.
Immersion (non-/semi-/fully immersive)
The degree to which a VR system surrounds the user — from a flat screen (non-immersive), through projection walls (semi-immersive), to a head-mounted display with 360° tracking (fully immersive).
Inner-ear organoid
A miniature inner-ear tissue grown from pluripotent stem cells containing functional hair cells — a platform for studying and, potentially, regenerating the vestibular periphery.
Machine learning / AI diagnostics
Algorithms trained on vestibular test and imaging data to separate central from peripheral causes and support triage, approaching expert accuracy in research settings.
Neurofilament light chain (NfL)
A blood/CSF biomarker of axonal injury under study to support diagnosis and monitoring of central vestibular disease such as multiple sclerosis.
Neuromodulation
Altering nervous-system activity with stimulation. In vertigo this includes repetitive TMS, transcranial direct-current stimulation and galvanic vestibular stimulation — largely experimental.
Repetitive transcranial magnetic stimulation (rTMS) · rTMS
Non-invasive magnetic stimulation that modulates cortical excitability; trialled over the dorsolateral prefrontal cortex for mal de débarquement syndrome and functional dizziness.
Sensory conflict
A mismatch between visual, vestibular and proprioceptive cues. VR deliberately induces it to provoke symptoms for diagnosis and, with repeated exposure, to drive habituation and compensation.
Vestibular implant
A neuroprosthesis, analogous to a cochlear implant, that senses head motion and delivers encoded electrical stimulation to the ampullary (semicircular-canal) nerves to restore vestibular input in bilateral vestibulopathy. In early clinical testing.
Virtual reality (VR) · VR
Computer-generated immersive environments that engage vision, hearing and proprioception. In vestibular care VR both provokes (for diagnosis) and retrains (for rehabilitation) balance and gaze.